![]() ![]() However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. ![]() Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. In particular, I anticipate using some of these as useful backup dungeons or encounters when your party decides that they don't want to do the thing they were supposed to do (this happened to me recently), and you want to provide a stopgap encounter or adventure instead of saying "Well, ok, let's reconvene next week after I figure out what to do." However, if you are able to fill in the blanks (e.g., Edward Lockheart's "Death and the Dandy", requires one to realize the priest is mobilzing their flock to assault a den of iniquity) and ad lib a bit, these are wonderful for inserting quickly into adventures. If you want fully-formed and fleshed-out adventures with long story arcs, look. I really enjoy seeing the different styles the various GMs used when creating these. Furthermore, doing so would have removed the whimsical feel. This is because the editor received these as is, and had to incorporate them into one document without the budget for someone to standardize these. To be clear, the formatting and page layout varies from page-to-page. One dungeon lacks a map, purely theatre of the mind. One dungeon is a wizard's lab, another an abandoned city and interspersed are traditional dungeon crawls. The descriptions are the length to fit into the margins. Maps are sometimes on grids, sometimes hexcrawls, sometimes side views (e.g., Ben Gibson's "The Outsider's Son") and sometimes drawn without grids. Fonts are sometimes literal (though clearly) printed handwriting. These dungeons, graphically, come in a variety of styles.
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